VIDEO TUTORIAL: Video tutorial available online for Room Combiner.
The Room Combiner allows you to take multiple separate sound systems and combine them into one larger sound system. A typical use is when you have multiple (conference, ball, overflow) rooms that can be combined physically or virtually as in the case of an overflow room.
You can hover your mouse cursor over any control to see the name and current setting of that control.
When two or more Rooms are combined, the combined signals are present at all of the Outputs of the combined Rooms. For example, if you have Rooms 1 and 2 combined, the combined signals are present at the Output of Room 1 and the Output of Room 2. The two Outputs are identical.
The Rooms are listed numerically across the top of the control panel, the controls in the column below the Room number affect that Room.
This is the input from the room into Q-SYS.
Control Name |
Function |
Range / Values |
---|---|---|
Input Mute |
The Input Mute button mutes the Input signal from the associated Room only. The Input signal of the muted Room is removed from the Output signal to any Rooms with which the muted room may be combined. You can use this mute when rooms are combined and you will not need one or more of the room's inputs. If the Link Input Mute button is engaged, the Input Mute buttons of any rooms combined with one another, are linked, and act as one. |
Off/On |
Input Gain (dB) |
The Input Gain knob adjusts the Input signal level from the associated Room only. The Input signal level is adjusted in the Output of any Rooms with which it may be combined. If the Link Input Gain button is engaged, the Gain controls of any rooms combined with one another, are linked, and act as one. |
Default = 0 Range = -100 to 20 |
Link Input Mute |
Links the Input Mute buttons of any rooms combined with one another. If no rooms are combined, this has no effect. If rooms are combined, and the Link Input Mute button is not engaged, then later engaged, if the individual room Mute buttons are in different states, they will all be placed in the mute state. |
Off/On |
Link Input Gain |
Links the Input Gain controls of any rooms combined with one another. If no rooms are combined, this control has no effect. If rooms are combined, and the Link Input Gain button is not engaged, then later engaged, if the individual room Gain controls are at different settings, they all move to the lowest setting. |
Off/On |
Control Name |
Function |
Range / Values |
---|---|---|
Mute |
The Mute button mutes the BGM signal to the associated Room only. The BGM signal of the muted Room is removed from the Output signal of any Rooms with which it may be combined. If the Link BGM Mute button is engaged, the BGM Mute buttons of any rooms combined with one another, are linked, and act as one. |
Off/On |
Select |
Selects and/or displays which BGM Input goes to which room. You can select the BGM Input by hovering your mouse cursor over the Select text box and entering the BGM Input number (1 through n) then press Enter, or simply move your mouse cursor away from the text box. |
1 through n |
Select Matrix |
Select the BGM Input for a room by clicking the Select button (1 through n) for that room. The BGM Input number displays in the Select text box. |
N/A |
Gain (dB) |
The BGM Gain knob adjusts the Output signal level to the associated Room only. If the Link BGM Gain button is engaged, the BGM Gain controls of any rooms combined with one another, are linked, and act as one. |
Default = 0 Range = -100 to 20 |
Link BGM Mute |
Links the BGM Mute buttons of any rooms combined with one another. If no rooms are combined, this has no effect. If rooms are combined, and the Link BGM Mute button is not engaged, then later engaged, if the individual room Mute buttons are in different states, they will all be placed in the mute state. |
On/Off |
Link BGM Select |
Links the BGM Select buttons of any rooms combined with one another. If no rooms are combined, this has no effect. If rooms are combined, and the Link BGM Select button is not engaged, then later engaged, if the individual room Select buttons are at different settings, they all move to the lowest number BGM Input setting. |
On/Off |
Link BGM Gain |
Links the BGM Gain controls of any rooms combined with one another. If no rooms are combined, this has no effect. If rooms are combined, and the Link BGM Gain button is not engaged, then later engaged, if the individual room Gain controls are at different settings, they all move to the lowest setting. |
On/Off |
The Output controls for a Room affect the signals at the Output for only that Room.
Control Name |
Function |
Range / Values |
---|---|---|
Mute |
Mutes the signal at the Output of the associated Room, including all Rooms with which it is combined. |
Off/On |
Gain (dB) |
Adjusts the signal level at the Output of the associated Room, including the signals of all Rooms with which it is combined. If the Link Output Gains selection in the Properties is set to Yes, adjusting one Gain fader will adjust the signal level at the Output of all the associated combined Rooms. |
Default = 0 Range = -100 to 20 |
Link Output Mute |
Links the Output Mute buttons of any rooms combined with one another. If no rooms are combined, this has no effect. If rooms are combined, and the Link Output Mute button is not engaged, then later engaged, if the individual room Mute buttons are in different states, they will all be placed in the mute state. |
On/Off |
Link Output Gain |
Links the Output Gain controls of any rooms combined with one another. If no rooms are combined, this has no effect. If rooms are combined, and the Link Output Gain button is not engaged, then later engaged, if the individual room Gain controls are at different settings, they all move to the lowest setting. |
On/Off |
The number of BGM Input controls depends on how many BGM controls are selected in the Room Combiner Properties.
Control Name |
Function |
Range / Values |
---|---|---|
Mute |
Mutes the BGM Input into the Room Combiner. |
Off/On |
Gain (dB) |
Controls the gain of the BGM Input into the Room Combiner |
-100 to 20 |
A Wall can be physical, as in the case of a large room in a hotel that can be divided into multiple smaller rooms or have the walls removed to create one large room, or it can be virtual as in the case of an overflow room that may or may not have common walls with the main room.
Control Name |
Function |
Range / Values |
---|---|---|
Open |
When engaged (white), the Walls listed in the Rooms text box are removed from between the Rooms. The default position for this button is "closed" or gray. |
Off/On |
Rooms |
In the text box, enter the Wall numbers you want removed in order to combine rooms. Click the text box and enter the Wall numbers with a space between. |
Depends on number of rooms available. |
Property |
Function |
Choices |
---|---|---|
Rooms |
The number of Rooms should be the total number of rooms you can configure. There will be one Rooms setting for each room. |
2 to 256 |
Walls |
The number of Walls should, for the most part, be equal to the number of physical walls that can be removed. For example, if there are three rooms in a row there are two removable walls separating them. Select 2 Walls in the Properties, and Configure them as 1 2, and 2 3. To combine rooms 1 and 2, Open the Wall configured 1 2, to combine 2 and 3, Open 2 3. To combine all three rooms, Open both Walls 1 2 and 2 3. Another example, if there are ten rooms in two rows of five, there would be a total of 13 removable walls. If you select 13 Walls in the Properties, you can combine any adjacent rooms. You may want to add one or two un-configured Walls for unusual cases when they occur. |
2 to 256 |
Channels |
Sets the type of Channel for each Room. NOTE: Stereo provides left and right channels for each Room; both channels are controlled by a single set of controls. For example, the Input Gain on Stereo Channels controls both left and right Channels equally. |
Mono Stereo |
Link Output Gains |
Links the Output Gains for Channels that are combined in the Rooms. The associated Open button must be engaged for the Output Gains to be linked. NOTE: If Link Output Gains is set to Yes, and the Gains are at different levels prior to engaging the Open button for a Room, the Gain with the higher setting adjusts to be equal with the lower Gain. |
Yes / No |
BGM Inputs |
The number of inputs for background music (BGM). |
0 to 32 |
Color Code Groups |
Sets the colors of the Output Gain faders to different colors, based on combined rooms. |
Yes / No |
The available Control Pins depend on settings in Properties.
Pin Name |
Value |
String |
Position |
Pins Available |
---|---|---|---|---|
BGM Input n Gain |
-100 to 20 |
-100 dB to 20 dB |
0.000 to 1.000 |
Input / Output |
BGM Input n Mute |
0 1 |
unmute mute |
0 1 |
Input / Output |
Link BGM Gain |
0 1 |
disabled enabled |
0 1 |
Input / Output |
Link BGM Mute |
0 1 |
disabled enabled |
0 1 |
Input / Output |
Link BGM Select |
0 1 |
false true |
0 1 |
Input / Output |
Room n Input Gain |
-100 to 20 |
-100 dB to 20 dB |
0.000 to 1.000 |
Input / Output |
Room n Input Mute |
0 1 |
unmute mute |
0 1 |
Input / Output |
Room nBGM Gain |
-100 to 20 |
-100 dB to 20 dB |
0.000 to 1.000 |
Input / Output |
Room nBGM Mute |
0 1 |
unmute mute |
0 1 |
Input / Output |
Room nBGM Select |
1 to 32 |
1 to 32 |
0.000 to 1.000 |
Input / Output |
Room n Output Gain |
-100 to 20 |
-100 dB to 20 dB |
0.000 to 1.000 |
Input / Output |
Room n Output Mute |
0 1 |
unmute mute |
0 1 |
Input / Output |
Wall n Configure |
N/A 1 |
User Defined |
0 1 1 |
Input / Output |
Wall n Open |
0 1 |
unmute mute |
0 1 |
Input / Output |
1. The Value output of the Wall Configure Control Pin will equal the number of the first wall you entered, the Position will be 1. If nothing or zero is entered the Control Pin Value and Position equal 0.2. The position will be in increments of (1 divided by the (number of Select buttons - 1)). For example, if there are 5 Select |
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